Let’s take a few moments to mark the passing of Ray
Harryhausen, the master of stop-motion animation, who died on May 7th
at the age of 92. Ray was best known for
creating movie monsters. Not the kind
that could be played by a guy in a rubber suit with a face buried under twelve
layers of spirit gum, but mythical, sometimes grotesque, sometimes majestic, largely
nonhuman ones.
To do this he created highly
detailed miniature models, which he would pose and then photograph one frame at
a time, twenty-four different times in order to produce one second of film. If my math is correct (always a dicey
proposition), a five-minute scene would require somewhere on the order of 7,200
separate ‘shots,’ with each shot usually requiring multiple minute adjustments
to the model (or models).
And somehow, the man lived to be 92. He must have possessed the patience of Job,
along with the gumption of a sea barnacle.
The resulting animation was then typically incorporated as
seamlessly as possible into the live action of the film, so that it appeared
that some gargantuan reptile or sea monster was sharing the screen with Jason
and the Argonauts, or battling Sinbad and his crew, or conquering San Francisco , or stomping on Rome , or whatever the case may be.
If you go back and look at his work, what becomes obvious is
his attention to detail and stubborn commitment to producing the best results
possible. This wasn’t the kind of guy who
was content to glue bits of latex to a lizard and call it a Dimetrodon.
Emphatically not an example of Ray Harryhausen's skill |
Yet, although I’ve always had great respect for Harryhausen’s
work, I can’t say I’ve always been a huge fan of it. I think that’s due to timing more than
anything. My first movie experience was Star Wars, and the problem with that is the
film’s special effects were so spectacularly effective that it rendered the
inherently unbelievable perfectly believable (at least to my nine-year-old
mind). Star Wars created an artificial reality so unhindered by the obvious
presence of a magician’s hand that my imagination was completely immersed into
it, and the resulting experience was absolutely thrilling. Once that happened, once I had the
realization that such a thing was even possible,
well, there was no going back, no settling for less.
And, unfortunately, Ray’s stop-motion animation, while it
was performed at the highest possible level, could never quite clear that final
barrier to believability. His creations,
as careful and nuanced and detailed as they were, always struck me as what might
happen if Dr. Frankenstein, after his first giddy taste of success, went on a
resurrection spree and brought an entire menagerie of prehistoric monsters and mythical
beasts back to life. Plodding, stone-footed
cadences; each creature a staircase series of frozen motions, the perpetually
nagging sense of knowing that you were watching an inanimate object imitating a
living thing; those are the unfortunate constraints placed on Ray’s work.
None of which was really his fault, though; he was simply
bumping up against the ceiling of the technology that existed at the time. To his tremendous credit, he pushed the
process of stop-motion to its absolute limits, and extracted from it a certain kind
of effectiveness which no one else could quite match as successfully.
Besides, anyone with an understanding of the tedious,
precise, unforgiving nature of the work involved in model animation (setting
aside the vast array of additional problems introduced by blending animation
with live action) has to admire what he was able to accomplish. I acquired my keen sense of appreciation by making
several stop-motion films as a kid. With
Rob, my friend and partner in crime, we learned two great lessons from these
experiences. One was that making
stop-motion movies was easy; the second was that making stop-motion movies that
weren’t hopelessly cheesy was next to impossible.